Assassin's Creed For PC With Cheats Codes Walkthroughs
Assassin's Creed will stay with you long after you finish it. Here is
one of the most unique gameworlds ever created: beautiful, memorable,
and alive. Every crack and crevasse is filled with gorgeous, subtle
details, from astounding visual flourishes to overheard cries for help.
But it's more than just a world--it's a fun and exciting action game
with a ton of stuff to do and places to explore, rounded out with
silky-smooth controls and a complex story that will slowly grab you the
more you play. Make no mistake: Assassin's Creed is one of the best
efforts of the year and a must-own game for Xbox 360 and PlayStation 3
owners.
The citizens of Damascus have a lot of secrets to hide.
Not enough can be said about the living, breathing world that you'll
inhabit in Assassin's Creed. As assassin extraordinaire Altaïr, you'll
explore three major cities of the Holy Land in the 12th century:
Jerusalem, Damascus, and Acre. Each city is beautifully rendered from
top to bottom and features meticulously crafted towers that reach for
the sky, bustling market squares, and quiet corners where citizens
converse and drunks lie in wait to accost you. As you wander the streets
(and rooftops), you'll push your way through crowds of women carrying
jars on their heads, hear orators shout political and religious wisdom,
and watch town guards harass innocent victims. Altaïr has a profound
effect on this world, but the cities are entities all their own, with
their own flows and personalities.
Climb to the pinnacle of a tower for a bird's-eye view.
Fortunately, the story that binds it all together rises to the occasion.
Actually, there are two related stories in play. The unfolding drama of
Crusades-era Palestine is a mere memory, forcibly pulled from a
modern-day bartender named Desmond by a resolute researcher using a
machine called an animus. The memories aren't Desmond's own--they are
Altaïr's, stored safely in the hapless subject's genetic code. We follow
Altaïr as he assassinates nine public figures at the command of his
master, and as the common thread that ties these men comes into focus,
so does the true identity of Desmond's captors. There are no cutscenes
in the traditional sense; every bit of story exposition and dialogue
flows smoothly from the gameplay and takes place entirely within the
game engine. The ending is confusing, and it blatantly leaves open the
possibility of a sequel, but it's a small blemish on an otherwise
stirring tale. Altaïr's world is not one of absolutes. His assassination
targets aren't always evil, and Altaïr isn't always likable. As he is
fond of reminding us, "Nothing is true. Everything is permitted."
Of course, such an authentic world would be meaningless without a lot of
fun things to do in it. Thankfully, Assassin's Creed is endlessly
entertaining in that it features a fine mix of stealthy exploration,
tight platforming, and exciting combat. To discover the whereabouts of
your assassination targets, you must first follow up on possible leads.
There are several different mission types in this regard. In some cases,
you sit on a bench and listen in on secret conversations. At other
times, you will closely follow someone carrying an important letter that
you'll pickpocket. Alternately, you can beat the information out of
your target. Most missions are relatively easy to pull off in the early
stages of the game. But once the guards and townspeople start
recognizing you (or you alert them to your presence too close to the
scene of one of your crimes), they get a little tougher.
There are also some optional tasks, such as rescuing innocent
townspeople from the clutches of guards. The reward for doing so is a
group of vigilantes who will hang out in the area afterward and hinder
any foes chasing you. It's also a good way to try out Assassin's Creed's
combat, which is surprisingly satisfying, considering the game's focus
on sneaking around. You can pounce on enemies using your hidden blade
(an incredibly rewarding one-stab kill), or use throwing daggers to take
enemies down from a distance. However, your sword is your melee
mainstay, and though the hack-and-slash combat may seem simple at first,
it gets more challenging once you unlock the various countermoves.
Often, you'll have a dozen or more attackers to fend off at once, but
though these fights can be a little tricky, you'll never feel as if
you're in over your head. In fact, the few circumstances in which you
are forced into combat--such as a late-game boss fight against a
seemingly endless crowd of attackers and their leering leader--are
challenging and require some pitch-perfect timing to counter every
strike and lunge.
Combat is a whole lot of bloody fun.
Nevertheless, brute force is rarely the best way to handle a situation.
You want to slink unnoticed through the crowds, but you can draw
attention to yourself in a number of ways--whether it be galloping past a
guard station on a horse, knocking pottery off of someone's head, or
getting so frustrated by the various beggars that you fling them away
from you. (And trust us--these are the most aggressive panhandlers
you'll ever meet.) If you antagonize the guards, they'll give chase.
Yes, you can stick around and fight, and though it's never the easiest
option, breaking stealth does not damn you to death like it does in
other sneaking games. But why not lure them to a rooftop? Once up there,
you can grab them and fling them to the street below. Or if there are
too many of them, you can jump across the rooftops gracefully until you
find a hiding place, such as a nice bale of hay or a curtained garden.
Once you're hidden, they'll break chase and you'll be free to roam
about.
You can also seek refuge in small groups of scholars who serve as mobile
hiding places. It's a bit contrived to walk into a stationary cluster
of scholars and have them suddenly start moving simply because you're
there, but it gets the job done. Actually, if there's any drawback to
the usually excellent gameplay, it's how synthetic certain elements
feel. Vigilantes are always in the same spot, missions reset if you
don't get them right the first time, and those same guards will be
harrassing that citizen, an hour after you pass by. It's easy to forgive
these quirks though, given the easygoing flow of the world surrounding
these pockets of gameplay.
Climbing up buildings and jumping around the rooftops is fun and breezy,
thanks to effortless controls that strike a great balance between ease
of use and player input. You can leap across alleys and scale walls with
the pull of a trigger and the press of a button, and though it's
possible to launch yourself from a wall or hurtle through a vendor's
booth by accident, these moments aren't very common. You'd think that a
city specifically designed to let you climb structures and caper about
the roofs would look overly artificial, yet there's never a moment when
you will think to yourself, "Wow, that looks like a place where I'm
supposed to jump." The architecture looks completely natural, which
makes Altaïr's abilities all the more exciting to pull off. The
environments don't look as if they were created for him to climb around
on; he just uses the hand he's been dealt, as any good assassin should.
Eavesdropping will reveal a wealth of information.
In Assassin's Creed, the greatest joy comes from the smallest details,
and for every nerve-racking battle, there's a quiet moment that cuts to
the game's heart and soul. Climbing towers to uncover portions of the
map is a simple mechanic but forever satisfying, thanks to the beautiful
vistas and soft musical themes that accompany the view. Even the drunks
that pester you are amusing and fun, though their constant shoving is
more than annoying, especially if you are trying to pickpocket a
pedestrian or eliminate a target without a fuss. It all makes your
missions that much more compelling, and you'll be inclined to explore
every nook and cranny and take on every optional task, just for the fun
of it. There's a ton of stuff to do, and even when you've exhausted your
official tasks, you can search for the collectible flags and crosses
strewn around the cities and countryside. You could probably plow
through the main quest in 20 hours if you're lucky, but completists
might spend close to 50 hours finishing every quest and gathering every
collectible.
There are few differences between the Xbox 360 and PlayStation 3
versions. PS3 owners are blessed with a slightly more solid frame rate,
although the 360 version features a little more contrast in the
lighting, so it's pretty much a wash. But regardless of which platform
you go with, you'll have an amazing and unforgettable game. Assassin's
Creed is the kind of game you tell your friends about, and one that
should be in your collection.
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