Assassin's Creed 2 For PC With Cheats Codes CD Key Walkthroughs
Nothing is true; everything is permitted." We learned this adage in the
original Assassin's Creed, and Assassin's Creed II carries on the
tradition beautifully, inspiring you to rethink the conspiracy at the
heart of the series--and to reconsider what you should expect from a
sequel. The franchise's second console outing is an impressive piece of
work. Developer Ubisoft Montreal has addressed almost all of Assassin's
Creed's flaws by filling its follow-up with fresh and enjoyable mission
types and layering on new and mostly excellent features, while still
retaining the joy of movement and atmospheric wonder that characterized
the original. These enhancements range from the subtle (you can swim
now) to the game-changing (there's an economy), but aside from a few
small missteps, every tweak makes for a more enjoyable, more engaging
adventure. The cohesive story and a terrific new character will draw you
in, and you aren't apt to forget the memorable and explosive ending
that will have you eager for the third installment.
Say hi to your uncle. No, he is not a plumber.
Comment on this videoWatch this video in High Def
Like in the first game, Assassin's Creed II occurs across two timelines:
a modern-day chronology starring bartender Desmond Miles, and another
featuring one of Desmond's ancestors. When you start the game, you'll
catch up with Desmond right where the original left him, though as fans
of the original can guess, the Abstergo labs are no longer a safe haven.
You'll spend a bit of time with Desmond during the course of the game,
though the shoes you most frequently fill are those of Ezio Auditore da
Firenze, the charmingly impetuous son of a 15th-century Italian banker.
Ezio is an instantly likable firebrand, as passionate about family and
honor as he is about wine and women. When you first meet him, Ezio is
living a carefree life and has not yet donned his assassin's robe, nor
is he familiar with the creed. However, Ezio's devil-may-care freedom is
soon cut short by murder and betrayal instigated by the assassins'
greatest threat: the Templars.
Assassin's Creed's Altair was an interesting character, but only for the
stealthy order he represented, not because you ever got to know the man
under the white hood. Ezio is far more appealing, for he's not just
quick with a secret blade, but he's a fully realized protagonist. He
isn't at the mercy of the plot, but rather, the narrative evolves from
his need to uncover the truth behind his sorrows. It's the personal
nature of the narrative that makes Assassin's Creed II's story more
compelling than its predecessor's. The few modern-day segments featuring
Desmond pack a lot more punch this time around as well, and the
conspiracies driving that story arc become a lot clearer and, as a
result, more provocative. While the original ended on a vague and
unsatisfying note, the latest chapter's climax is downright
electrifying.
Ezio isn't Assassin's Creed II's only headliner. The Italy he inhabits
is a character in and of itself, filled with visual and sonic details
that infuse the world with life and elegance. The cities you
explore--Florence, Venice, and more--are larger and more detailed than
the environs of the first game. Citizens go about their daily lives, and
they look authentic doing so. Merchants sweep the street in front of
their shops; small groups stroll along, making conversation with each
other; and courtesans smirk and cajole as you pass by. These folks
aren't cookie-cutter character models. They are dressed differently
enough from each other and are animated so expressively that it's as if
the population would go about its business with or without your
presence. More impressive are the cityscapes themselves as they unfold
in front of you, inviting you to take in their splendor. This is an
incredibly good-looking game: the lighting is sumptuous, the draw
distance is vast, and textures are crisp. The PlayStation 3 version does
suffer from some frame rate jitters, more frequent texture fade-in, and
lesser color saturation. Both versions are still attractive, however,
and apart from a few small flaws, you rarely get the feeling that visual
compromises were made to make the game's open world run smoothly.
Make the leap of faith. You'll be glad you did.
Make the leap of faith. You'll be glad you did.
Assassin's Creed II's sense of place and time isn't due just to its
visuals, however. Its high-quality sound design is equally responsible,
delivering a busy-sounding Florence while still allowing the little
quips of citizens commenting on your acrobatics to shine through.
There's a good variety of such dialogue now, so you won't tire of
repeated lines, and because the citizen rescues of the original
Assassin's Creed have been excised, you won't hear the monotonous whines
of complaining peasants. Two aspects of the sound design are
particularly noteworthy: the music and the voice acting. The game's
splendid orchestral score is subtle and soothing when it needs to be,
never intruding on the exploration and never manipulating your emotions
with inappropriate musical melodrama. The simple but effective cello and
double bass motif you hear when climbing to a perch and synchronizing
your map is the perfect example of this smart melodic restraint. As for
the voice acting, it is uniformly excellent. Not only is Ezio voiced
with charm and energy, but the surrounding cast is mostly superb--though
one particular line delivered by Ezio's uncle Mario might make you
cringe.
The greatest beauty of Assassin's Creed II's exquisitely detailed
environments is that you can run and jump across the rooftops with ease
and climb the tallest towers to get a bird's-eye view of the game's
glorious vistas. You control Ezio much as you did Altair, though
movement feels a bit tighter and even more fluid than before. The game
strikes an excellent middle ground between responding to player input
and automating actions like leaping from one surface to the next, so
it's simple to leap about the city smoothly without worrying that you're
going to plummet to your death on the next hop. You'll still encounter a
few awkward moments here and there: simply walking off a ledge onto a
rooftop a few feet below can still be bit clumsy, for example. But these
moments are few, and in fact, you'll pull off some awesome-looking
moves without even trying. One of the many wonders of Assassin's Creed
II is that the cities look so natural that they don't seem as if they
were created for you to jump around in. Yet you might leap onto a wooden
outcropping and find yourself skipping across a series of them,
swinging and jumping with fluidity and style. Not only are there more
opportunities for organic platforming sequences like these than in the
original, but there are entire closed environments called tombs tailored
to this kind of jumping.
Ezio interrogates his victim. Bonus: Death soliloquies are much shorter now.
Tombs are more intricate levels in which you must retrieve an important
artifact (and if you collect all of them, you are in for a special
treat). Some of them are platforming puzzles of the best kind, in which
you must figure out how to get from your starting point to the
destination, in the manner of Prince of Persia: The Sands of Time. Ezio
can't run on walls like the Persian prince, but he's incredibly agile
nonetheless, and swinging and hopping about rafters and chandeliers
within the tombs is great fun. A few tombs throw some additional
challenges at you, such as a time limit in which to reach your goal. The
best tombs, however, are those in which you pursue an enemy but run
into obstacles that force you to give chase using an alternate route.
The chases are excellent, and they require quick reactions, but not so
quick as to be unreasonable. Flawlessly keeping up with your target
without breaking your momentum is one of Assassin's Creed II's greatest
thrills, and as long as you are paying close attention, you can pull it
off on the first attempt.
The climbing and jumping wouldn't be as rewarding if Ezio weren't so
graceful, but he is one of the best-animated characters yet seen in a
game. You'll admire his footwork early in the game in particular, when
his assassin's garb does not veil the incredible animations of his legs
and feet. When Ezio climbs, his hands are grabbing something and his
feet are resting on something. Except on rare occasions, you won't see
him pulling himself up using an invisible handle or stepping on a
nonexistent ledge. It's a small touch, but it goes a long way toward
making these acrobatics look believable. Ezio seems even more nimble
than Altair; his legs move inward and cross a bit differently during a
climb, and moves connect even more slickly. The only imperfection you
are likely to notice is the lack of a transition animation when you bend
to loot a body or treasure chest (more on this to come).
(Note)
This is Torrent file. You must be Install µTorrent in your Pc
0 comments:
Post a Comment