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Friday 12 July 2013

Tekken 4 Free Download Full Version

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Tekken 4 For Pc Xbox Playstation With Cheats Codes Walkthroughs 
Tekken 4 introduced significant new gameplay changes from the previous games in the series. For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and throw the tide in their favor. Also, the game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces.
Four characters have their own boss characters: Kazuya and Hwoarang face Jin, Lee faces Combot, and Heihachi faces Kazuya. In addition, Tekken 4 featured unusual costumes for the returning characters, and replaced the character Mokujin with a similar one, Combot.
Tekken 4 includes a beat 'em up minigame available from the outset called Tekken Force. Similar to the previous minigame found in Tekken 3, it presents the player with an over-the-shoulder perspective as they fight wave upon wave of Heihachi's Tekken Force through four stages, eventually facing Heihachi himself. The player can pick up health and power-ups while they fight waves of enemies. In the minigame it is discovered that the Tekken Force possesses different ranks in the organization, evident in different amounts of stamina, strength and skill.
Tekken 4 is the fifth installment in the Tekken series. It was developed and published by Namco for the arcades in 2000 and PlayStation 2 in 2002. Namco soon was obsorbed by Bandai Co., Ltd., in 2005 then in March of 2006, Namco and Bandai's video game operations merged into Namco Bandai Games Inc. It was released as an arcade game worldwide in July 2001, having first been unveiled in Europe in 2000. Due to various gameplay alterations, Tekken 4 is the least liked game in the series according to many fans of the Tekken series.
Tekken 4 takes place two years later from Tekken 3. Heihachi and his scientists has captured some of Ogre's blood to make Heihachi immortal. SInce Hehachi lacks the Devil Gene, the project fails. Heihachi finds his grandson, Jin Kazama, who posseses the Devil Gene, Heihachi studies his body and is stored in the labs of the Mishima Zaibatsu's main business rival called G Corporation.
Heihachi sends his Tekken forces to raid G Corporation and find Kazuya's body, but the mission fails since the force got wiped out by Kazuya himself. Kazuya was revived by G Corporation after the events of Tekken 2 and is stronger then he was ever was.
In a desperate attempt to get Jin and Kazuya out, Heihachi announces The King of Iron Fist Tournament 4.
Tekken 4 introduces a significant new gameplay changes from the previous Tekken games. For the first time, players are able to maneuver around an arena and interact with walls and other things for extra damage. This new feature allows players to juggle with their opponent for consecutive combos. Position changes and moving before the fight starts were also introduced in Tekken 4, but later removed in future iterations. The game also introduces a brand new graphics system, that had increased lightning, smoother surfaces, and dynamic physics. Tekken 4 brings back "Tekken Force" a beat 'em up minigame with enhanced new features. It was first introduced in Tekken 3. Players were also allowed to maneuver their opponents around during a match but pressing the left punch and right punch simultaniously along with a respective directional button, this was taken out in tekken 5 and given to Steve Fox as a special throw.
When the PlayStation 2 launched in late 2000, Tekken Tag Tournament was one of the best games in the system's starting lineup. Actually, it's remained one of the finest fighting games for the system ever since, though given that fighting games are pretty scarce these days, maybe that isn't saying much. At any rate, Namco has dominated the 3D-fighting genre for years, between its Tekken games and Soul Calibur. So perhaps it's no great surprise that the company didn't exactly aim for the moon with its latest offering, Tekken 4. Tekken 4 features several new characters...
Released months ago for Japanese PS2 owners and more than a year ago in arcades, Tekken 4 really isn't much different from Tekken Tag Tournament before it, which itself was very similar to 1997's Tekken 3. That's both the bad news and the good news: The similarities between this and previous Tekkens are obvious, but the changes are appreciable (though arguably not all for the best) and the new characters are cool. Beyond that, Tekken 4, like its predecessors, is an ideal fighting game both for those who've been playing fighting games for years, as well as for those who've never played a fighting game before. No, you couldn't call it ambitious. But you could still call it one of the better fighting games in years.
Tekken 4 offers a standard assortment of gameplay modes, all of which revolve around pitting two skilled martial artists against each other in elimination matches. You've got arcade, time attack, and survival mode where you'll fight progressively tougher computer opponents; versus mode for taking on a friend; training and practice mode for trying out all of your fighter's moves; and team battle mode where you can choose multiple fighters and you have to defeat opposing team members one at a time. However, the main attraction is the "story battle," which is basically a prettied-up arcade mode that gives each character a storyboard-style intro and epilogue, as well as a prerendered ending cutscene. It's nice that Namco put some effort into fleshing out each character's story, though none of the stories really figure into the gameplay--you'll still just take on one opponent after another, regardless of which character you chose. At any rate, that same effort would have probably been better spent on granting gamers the option to play Tekken 4 online, a feature that would have made Tekken 4 for the PS2 truly amazing.
 Some previous home versions of Tekken games have included additional unlockable hidden modes, but not Tekken 4. The only extra worth noting is available right off the bat: Tekken Force, basically a side-scrolling beat-'em-up like Final Fight. The PlayStation version of Tekken 3 actually had a similar mode, though it's handled better here and makes for a good diversion as you take on droves of enemy grunts at a time. You'll be impressed at how the game manages to dump so many characters onscreen without compromising the silky-smooth frame rate.
 Tekken 4 has fewer selectable characters overall than Tekken Tag Tournament, but Namco merely sought to remove the ones that had many identical fighting moves. The resulting game has nearly 20 distinctly different fighters, each with around 100 different moves. The majority of these will be familiar to series fans: guys like the burly American martial artist Paul Phoenix, the leopard-masked pro wrestler King, and the Bruce Lee look-alike Marshall Law; gals like the sprightly Ling Xiaoyu and the coldhearted assassin Nina Williams; and weirdos like the alien ninja Yoshimitsu and the kung fu-fighting bear Kuma. Of course, the most dysfunctional family in fighting games, old man Heihachi and his bitter son Kazuya Mishima, returns, as well as Kazuya's troubled son Jin, who boasts an almost entirely new set of moves. Most of the other returning fighters all look different than before yet have many of their old moves, though a number of useful new ones too.
 The newcomers to Tekken 4 include British middleweight boxer Steve Fox, the huge vale tudo fighter Craig Marduk, and the buxom Brazilian capoeirista, Christie Monteiro. Christie is for the most part just an attractive female replacement for Tekken 3's Eddy Gordo, though Marduk and Steve are completely original. Steve is particularly interesting because he can use a wide variety of dodges and feints, in place of kicks.
...and many others you might recognize from previous installments.
By and large, though, this latest Tekken plays just like all its predecessors. The four face buttons on the DualShock 2 correspond to your fighter's four limbs, letting you execute left and right punches and kicks with perfect responsiveness and in various combinations. Most Tekken moves are accomplished simply by pushing these buttons in certain combinations or in certain sequences, sometimes while tapping the D-pad in a certain direction. Yet while relatively few moves in Tekken 4 are difficult to execute, remembering them all and knowing how best to use them will take a lot of time and practice. Then again, if you already practiced all that in Tekken 3 or Tekken Tag Tournament, then you'll be able to get into Tekken 4 effortlessly.
Still, it won't be long before you notice some of the new gameplay features, which you can also learn about in the game's hefty 40-page manual. Most notably, Tekken 4 is the first game in the series to take place in closed arenas of different shapes and sizes--all of its predecessors took place on infinitely wide stages. So now you can bash your opponents against walls, setting them up for devastating combos. And if you find your own back against a wall, fortunately you can execute a quick recovery move to roll to the side, putting yourself out of harm's way. Also, while previous Tekken games allowed each character to execute two different standard throws when you pushed either the left punch and kick or right punch and kick buttons simultaneously, in Tekken 4, each character can execute a position change move when you press the left punch and kick buttons, which does no damage but forces the opponent behind you. The best use of this move is for turning the tables on the opponent when you're cornered. Furthermore, Tekken 4 characters can all parry low attacks much like in Tekken Tag Tournament, something that only a relative few characters could do in previous games, and it's seemingly a generous addition to the standard arsenal.
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