World of Warcraft For PC With Cheats Codes Walkthroughs
World of Warcraft (WoW) is a massively multiplayer online role-playing
game (MMORPG) by Blizzard Entertainment. It is the fourth released game
set in the fantasy Warcraft universe, which was first introduced by
Warcraft: Orcs & Humans in 1994. World of Warcraft takes place
within the Warcraft world of Azeroth, approximately four years after the
events at the conclusion of Blizzard's previous Warcraft release,
Warcraft III: The Frozen Throne. Blizzard Entertainment announced World
of Warcraft on September 2, 2001. The game was released on November 23,
2004, on the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released
on January 16, 2007. The second expansion set, Wrath of the Lich King,
was released on November 13, 2008. The third expansion set, Cataclysm,
was released on December 7, 2010. The fourth expansion set, Mists of
Pandaria, was announced at BlizzCon 2011 by Chris Metzen on October 21,
2011, and released on September 25, 2012.
With over 8 million subscribers as of March 2013, World of Warcraft is
currently the world's most-subscribed MMORPG, and holds the Guinness
World Record for the most popular MMORPG by subscribers.
Though massively multiplayer online role-playing games have been around
for years, it has taken this long for the genre's breakthrough hit to
finally emerge. Here is the online role-playing game you should play, no
matter who you are. This is because World of Warcraft brings out all
the best aspects of this style of gaming, if not many of the best
aspects of gaming in general. It also features many of the specific
characteristics that have made Blizzard Entertainment's previous games
so entertaining, memorable, long-lasting, and successful. Of course, the
company's past track record did not guarantee that World of Warcraft
could have turned out this well. Such high quality simply cannot be
expected, nor should it be missed.
World of Warcraft is amazing in many ways, but above all, it's a really fun game.
In World of Warcraft, you create your alter ego by choosing from a
variety of colorful races and powerful classes, and then you begin
exploring, questing, and battling in Azeroth, the fantasy setting
featured in Blizzard's Warcraft real-time strategy games. Fans of those
games (especially Warcraft III and its expansion pack) will spot tons of
references here, and they will be impressed at how faithfully World of
Warcraft translates so many of Warcraft's little details and even some
of the finer points of its gameplay into such a seemingly different
style of game. Meanwhile, fans of other online role-playing games will
be impressed at the sheer breadth and volume of content on display in
World of Warcraft, whose setting seamlessly connects a bunch of wildly
different-looking types of places and somehow makes them appear as if
they all belong as parts of a whole.
World of Warcraft is superficially similar to numerous other games that
came before it, and it clearly draws inspiration from some of them. The
fundamentals are all here, such as fighting dangerous creatures
(optionally including other players), exploring the countryside either
alone or in the company of other players, undertaking various quests,
gaining experience levels and new abilities, and acquiring powerful
items. However, directly comparing World of Warcraft with any of its
predecessors would be almost like pitting a professional sports club
against a school team. With all due respect to the other online
role-playing games out there, World of Warcraft is in a league of its
own. The game clearly benefits from not being the first of its kind, as
the design issues that plagued previous online role-playing games are
handled extremely well in World of Warcraft. In addition, the game's own
subtle innovations turn out to have a dramatic impact on the flow of
the action from minute to minute, hour to hour, day to day, and beyond.
So the particulars of the game's design--along with its incredibly vast,
beautiful, majestic world--translate into a one-of-a-kind experience
that seems fresh and original in its own right.
Fortunately, the game is very approachable. World of Warcraft is a
complex game whose complexity is carefully disguised by a simple, highly
legible, uncluttered interface and an impressive 3D graphics engine,
which delivers high performance on a wide range of systems while not
skimping on pure flash. The game's interface is so slick and easy to
learn and understand, and the gameplay itself is so quickly intuitive,
that there isn't even a tutorial to wade through; there are just some
helpful, optional pop-up tool tips, as well as an excellent printed
reference manual that goes into specific detail about most of the
various aspects of play. It's also important to point out that World of
Warcraft runs fast and smooth. You can go from your desktop to being
in-game in just seconds, and it's virtually just one great, big,
seamless world. Loading times are as rare as they are brief. They only
crop up when traveling across the game's enormous continents or entering
some specific higher-level zones that are instanced for each player
group, which guarantees you a fresh challenge.
So World of Warcraft is painless to get into--with the possible
exception of you needing a credit card or prepaid game card to create an
account, as well as initially deciding on which sort of character to
play, since so many of the options seem like they could be interesting.
And it turns out they are. So why not try them all? The game lets you
create multiple characters on the dozens of different available
"realms," each of which is a unique instance of the gameworld that is
capable of hosting thousands of simultaneous players. Some of the realms
cater to role-playing fans that prefer to play in character the whole
time, while other realms are custom-tailored for player-versus-player
action. Regardless, World of Warcraft's realms are nicely (if not
densely) populated already, and the unfortunate issues with login and
lag that plagued the game when it first launched were mostly taken care
of in a matter of days. The game just has a solid feel to it that's
uncharacteristic of the genre, and for an online RPG, World of Warcraft
is surprisingly responsive. Actually, no qualifications are necessary:
World of Warcraft boasts the tight control and polished presentation
that's desirable in any kind of game.
The imaginative world of Azeroth is already teeming with players.
After countless hours spent playing, the great first impression doesn't
wear off. This style of gaming is notorious for being a time sink and
for effectively forcing players to engage in repetitive, monotonous
gameplay for hours on end in order to make progress. But in contrast,
World of Warcraft will keep throwing variety at you, and the combat
system at the heart of it features fast, visceral, action-packed battles
that are fun and intense, whether you're fighting alone or in a group.
Furthermore, World of Warcraft finally achieves that long-sought-after
goal of many massively multiplayer games, which is to make the player
feel rewarded regardless of how much time he or she invests in a single
sitting.
This is due to several key reasons. For one, World of Warcraft has a
nice, brisk pace to it, and the fast-loading, seamless world obviously
has a lot to do with this. But, in addition, recovery times between
battles are minimal, as even those characters without healing spells can
still easily recover from their wounds by using bandages, eating a
quick meal, or just from natural healing. The battles themselves are
quick, too, and they scale nicely so that higher-level encounters don't
just seem to drag on. Yet the pacing of the combat seems to strike a
perfect balance, because it's not so hectic that those unaccustomed to
fast-paced action games will feel overwhelmed. You can also look forward
to facing some fairly intelligent foes that will do such things as flee
when injured, tag-team with their comrades, and use some dastardly
special abilities against you.
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