COMPANY of HEROES For PC With Cheats Codes Serial Key
Company of Heroes is a real-time strategy video game developed by Relic
Entertainment. It was released on September 12, 2006, and was the first
title to make use of the Games for Windows label. A standalone
expansion, Opposing Fronts, was released on September 25, 2007. A second
standalone expansion, Tales of Valor was released in April 2009.
Company of Heroes Online, an MMO version of the game was released as a
free-to-play, microtransaction based game in South Korea in April 2010.
Company of Heroes: Online Open Beta ended on March 31, 2011. According
to Relic Entertainment, the reason for the servers being shut down was
the developers' new unnamed RTS project which was to be unveiled in
August 2011. It was announced on February 21, 2012 by Aspyr Media that
they would be releasing Company of Heroes and all of the standalone
expansions to the Mac OS X platform on March 1, 2012. This also
happened, and Company of Heroes is now also available on the Mac App
Store.
Company of Heroes received the highest score for a real-time strategy
(RTS) from the PC magazine PC Gamer. Several other publications have
awarded it the highest score as well of any real-time strategy.
Company of Heroes is set during World War II. In the single-player
campaign the player commands two U.S. military units during the Battle
of Normandy and the Allied liberation of France. Depending on the
mission, the player controls either Able Company of the 29th Infantry
Division's 116th Infantry, or Fox Company of the 101st Airborne
Division's 506th PIR.
As of January 2013, the Company of Heroes series has sold more than 4 million copies worldwide.
Company of Heroes is a visually stunning real-time strategy game that
depicts all the violent chaos of World War II with uncommon intensity.
Set during the invasion of Normandy toward the end of the war, Company
of Heroes takes its cues from Saving Private Ryan, by portraying both
the sheer brutality of the war as well as the humanity of its
combatants. Many other recent WWII games have also drawn influence from
Steven Spielberg's landmark film, but Company of Heroes is even more
graphic. This and the game's highly authentic-looking presentation are
its distinguishing features, and it boasts some frantic, well-designed
strategic and tactical combat to match. Company of Heroes trades a wide
breadth of content for an extremely detailed look at WWII-era ground
combat, and its action is so fast paced that it's best suited for the
reflexes of an experienced RTS player. So if you're unfazed by any of
that, you'll find that this latest real-time strategy game from the
developers of Homeworld and Warhammer 40,000: Dawn of War is one of the
best, most dramatic and exciting examples in years.
The frenzied combat of World War II is translated believably into
Relic's lavishly produced, fast-paced real-time strategy game.
Provided you have a powerful-enough system and graphics card to fully
appreciate the visuals in Company of Heroes, you'll quickly be struck by
the level of detail depicted in the game. Infantry move in teams,
darting from cover to cover. They may be ordered to occupy any building
on the map, and you'll see them shutter the doors and take aim out the
windows. Vehicles are shown to scale, so tanks and other armored
vehicles look big and imposing, and, indeed, they are. Infantry seem
almost helpless against tanks, and you'll hear the men screaming as tank
shells explode around them, sending bodies flying, while lucky
survivors dive out of the way. Yet by attacking a tank's vulnerable
sides and rear armor with explosives, it's possible to turn the tables
on these lumbering threats...turning one of the most basic
confrontations in Company of Heroes into a thrilling cat-and-mouse game,
much more than a typical clash between a couple of RTS units. What's
more, the battlefields themselves have at least as much character to
them as the various infantry squads and vehicles as your disposal. The
quaint French towns that are the set pieces of many of the game's
skirmishes truly look as if a war was waged there once the battle is
done, since buildings will catch fire and collapse, telephone lines will
topple, blackened craters will appear in the wake of artillery blasts,
and more. These changes aren't just cosmetic, either. Those blast
craters provide cover for your infantry, while the ruined husks of
blown-up tanks might interfere with a machine gunner's line of fire.
The game focuses on the Allies' invasion of German-occupied Normandy in
1944, specifically on close-quarters skirmishes between infantry and
armor. Company of Heroes presents a number of novel twists to real-time
strategy conventions, but at heart this game works like other RTS games
do, by putting you in charge of base construction, resource gathering,
and tactical command of various military forces in an effort to defeat
the opposition. The game includes a good-sized single-player campaign
spanning more than a dozen missions, in which Able Company lands on
Omaha Beach on D-Day, liberates a number of key towns and strategic
points, disrupts German supply lines and secret weapons, and finally
helps crush the remnants of the Nazi war machine in France. It's an
exciting campaign, tied together with cutscenes and mission briefings
coming from a variety of voices, which creates a few threads that help
tie the missions together. In addition to the campaign, you can play
skirmish matches with up to seven computer-controlled players on a
series of different maps, and you can also jump online into the
proprietary Relic Online service to challenge other players in ranked
and unranked matches. The Relic Online service is a cut above most
similar offerings, and lets you easily find a ranked match against
players of similar skill or host a match with your own custom settings.
Brief but compelling story sequences move the campaign along, which
focuses on Able Company's attack against German-occupied Normandy.
Because of its limited scope of the Second World War, Company of Heroes
has only the two playable factions, which it calls the Allies and the
Axis--but really they're the Americans and the Germans. In the campaign,
you always play as forces from Able Company and you're always fighting
the Germans. There isn't a separate campaign from the German
perspective, though the Axis faction is fully playable in skirmish
matches and online, and turns out to be fairly different from the Allies
despite the basic similarities between the two sides' weaponry. In
fact, in a strange departure from similar games, Company of Heroes
always forces you to play Allies versus Axis, even in multiplayer
matches. Matches with more than two players are always team-based, with
one side as the Allies and the other as the Axis, and so forth. While
the game's units and battlefields are unusually detailed, it's hard not
to wish for additional playable factions and a greater variety of
settings, especially given how well Company of Heroes handles the
American and German sides.
The gameplay in Company of Heroes is all about frontline combat, and
forces you to quickly explore the map. You typically start out with a
headquarters and a squad of engineers, who can build structures and
setup defenses. Maps are divided up into territories that all have a
resource point in them, and the resources you'll need are manpower,
munitions, and fuel. Infantry may capture neutral or enemy resource
points, causing them to indefinitely contribute a flow of the given
resource to your military efforts while also increasing the total number
of units you can have in your army. However, all your territories must
be connected for the resource flow to continue unabated; if an enemy
takes a key territory, this may cut off your supply lines. All resources
are used for building more-advanced structures and vehicles, but you
only need manpower for basic infantry, who may use special abilities
like hand grenades or armor-piercing machine gun rounds for a one-time
cost of munitions. Munitions may also be spent to upgrade individual
squads with special weapons, like recoilless rifles useful against enemy
armor, or Browning automatic rifles that can suppress opposing squads.
Your infantry squads are highly resourceful, acting as single units that
can be effective down to the last man. They'll last much longer when
attacking from behind cover, such as a row of sandbags or the bell tower
of an abandoned church.
As much as there is to do on a strategic level in Company of Heroes,
just managing the tactics of typical firefight can be really intense.
If you've played Relic's last real-time strategy game, Warhammer 40,000:
Dawn of War, you'll note that many of these conventions were derived
and extended from that game. However, Company of Heroes still plays
quite differently from Dawn of War because of the nature of its densely
packed battlefields and its even greater focus on unit tactics. You have
some very interesting options to consider, such as how, when faced with
an antitank gun manned by a squad of three, you may attempt to destroy
the thing altogether with heavy weapons, or flank the gun and kill its
squad, taking the artillery piece for your own. Heavy machine guns and
other special weapons work much the same way. One of the great things
about Company of Heroes is that, in spite of its somewhat glamorized
portrayal of World War II, the game looks and behaves realistically, in
how the sorts of tactical maneuvers that are central to the gameplay
feel intuitive in practice. For example, you'll naturally want to avoid
making your infantry rush a machine gun nest head-on, especially since
the withering fire from a German MG42 will force your squad to drop
prone, pinned down.
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