Call of Duty Black Ops 2 For PC With Cheats Codes Walkthroughs
Jetpacks with rigid wings. Gloves that can adhere to any surface and
support your body weight. Advertisements that feature your face when you
walk by. The campaign in Call of Duty: Black Ops II has some
interesting ideas about the future of technology, but what about the
future of this massively popular shooter series? On the one hand, Black
Ops II introduces new mission types and dramatic decision points that
liven up the campaign, as well as a league play option that represents a
fundamental shift in the franchise's hallowed multiplayer mode. On the
other hand, the campaign hits the same satisfying rhythms, the
multiplayer captures the same frenetic intensity, and the cooperative
zombies mode delivers the same stale undead-massacring action. Caught
between striving for the future and remaining rooted in the past, Black
Ops II finds solid footing, providing another great ride on the Call of
Duty rollercoaster.
The ride starts off a bit rough as Black Ops II make good on its
pre-campaign warning of graphic content. Two early scenes linger on
people burning alive, and while one ends up contributing to character
development, the other is just gratuitous. Later cutscenes don't flinch
from depicting gory violence, though of all the unpleasant sights you
see throughout the story, the playful (and not at all gory) post-credits
video might be the most appalling.
Fortunately, the campaign boasts an engaging story and a lot of
entertaining action. It features the lead characters from the original
Call of Duty: Black Ops, and though it references events from the past, a
clear narrative thread emerges that is easy to follow. You jump between
two time periods: the present, which is the year 2025, and the past,
which spans about a decade during the Cold War. The narrative
reflections of the elderly Frank Woods (a protagonist from Black Ops)
weave these two timelines together, but the character that truly drives
the story is the villain, Raul Menendez. During the Cold War missions,
you follow Menendez's origin story and rise to power. In the 2025
missions, you desperately try to avert his catastrophic master plan.
This parallel character development is deftly handled, infusing your
missions with undercurrents of curiosity and urgency.
Things get even more intense when you are asked to make a choice. Press
one button to kill a target, the other to let him live. The conditions
of each choice vary and there are only a few of them, but even when you
aren't responding to a prompt, you might be making a choice in a
dramatic moment that will have consequences later. The main course of
the campaign remains constant, but these decisions do affect the fate of
some key characters. A few of these moments are sure to give you pause,
adding some welcome weight to the proceedings. Once you've seen the
story through, there's a handy rewind feature that lets you play earlier
levels in order to see how different paths play out. There are also
mission-specific challenges that give you ancillary goals to complete
while you do so, further increasing the replay incentive.
You can also see some variance in the available strike missions, which
are a new type of campaign level. These stages put you in a squad of
soldiers and drones, and then let you choose which asset to control at
any given time. Defending installations against enemy assault, escorting
a convoy, and rescuing a hostage are some of the endeavors you might
undertake. Though you can set targets for the team under your command,
strike missions are still all about you gunning down foes. Your AI
allies are only good at slightly hindering your enemies, so you end up
doing the heavy lifting yourself, often while tracking activity on
multiple fronts and hopping around to deal with advancing enemies.
Having to consider the bigger picture is a nice change of pace for a
series that has mostly involved just shooting what's in front of you,
and these missions are a welcome shot in the arm for the familiar
campaign pacing.
Of course, familiar as it may be, that pacing is still great. The
campaign ebbs and flows as you move through a variety of diverse,
detailed environments using an array of powerful weaponry to dispatch
your foes, occasionally hopping into a jet or on to a horse for a short
jaunt, or manning a missile turret to tame a swarm of hostile drones. A
few neat gadgets and surprising gameplay moments satisfy the novelty
quotient, but you still get the lingering feeling that you've done this
all before. The new strike missions, dramatic decision points, and
memorable villain help keep this concern at bay, however, and this
fiesty, enjoyable romp is more enticing to replay than other recent Call
of Duty campaigns.
Black Ops II's competitive multiplayer has seen some changes as well,
notably in the way you equip yourself before going into battle. The COD
points system from Black Ops has been ditched in favor of a new token
system that still affords you some control over the order in which you
unlock new weapons and gear. The more interesting change is the new
loadout system, which gives you ten points to play with and assigns a
single point to every element of your loadout (guns, attachments, perks,
lethal and tactical items). It offers a bit of flexibility if, say, you
don't use a sidearm much but could really use an extra perk, and the
new wild cards allow some limited creativity. Put one of these in your
loadout, and you can go into battle with two well-equipped primary
weapons, or you can load up on perks and bring just a knife and your
wits.
There are also some new sharing tools aimed at making the multiplayer
experience more social and more extroverted. You can link your
PlayStation 3 to your YouTube account and live stream your league play
matches, but after trying on multiple systems in multiple locations we
were unable to broadcast a single successful stream. The first barrier
is the audience; you must have at least 10 viewers on your stream before
it will go live. The game gives you a link to share and leaves you to
recruit a crowd. The second, more substantial barrier is technical. The
systems we tried crashed numerous times during loading screens (a
problem we did not encounter in regular play), and the few times we
managed to play a match and gather the necessary viewers, the viewer
number abruptly fell to zero and the stream failed to start. This novel
feature is currently non-functional, so your best sharing bet is still
theater mode. There, you can watch your previous matches, edit highlight
clips (or let the game take a shot at it for you), grab screenshots,
and upload media to share with those on your friends list and the
community at large.
Another new feature, so-called "codcasting," aims to introduce a new
player type to the Call of Duty scene. By queuing up a game film and
selecting this feature, you can watch the match with a suite of tools
that let you highlight the action. You can track different players,
watch certain areas with a free-roaming camera, and even use a
picture-in-picture mode to see the standings and the action side by
side. Though this has the potential to allow players to generate some
dynamic, entertaining play-by-play videos, its current manifestation is
very limited. You can only codcast saved films of games you have played
in, and with no streaming option currently active, your only potential
audience is the five other players you could invite in to your lobby.
Future updates to this feature could make it more useful, but as of now
it just feels like a shell of what it could be.
There was a zombie head there just a second ago.
Black Ops II also heralds the return of zombies mode. Now in its third
incarnation, this cooperative survival mode is still frantic,
challenging, and home to some weird humor. But though some of the new
missions play with the formula by adding a bus to catch or a competing
team to watch out for, the core action has grown stale. Shooting the
bullet-sponge zombies lacks the satisfying immediacy that Call of Duty
thrives on, and dealing with their lurching, single-minded attacks grows
dull even as they get faster and more numerous. The new maps feature
veins of fire that flare up when you cross them and obscure your vision,
adding more visual sludge to the already murky environments. Perhaps
the fire is intended as some kind of platforming challenge--jumping
frequently seems to be the best way to avoid it--but hopping around
doesn't make the environments any less ugly or the enemies any less
boring.
Though zombies mode is stagnating and the novel new social features are a
flop, the rest of Black Ops II is lively and entertaining, and it's
great to see some shifting in the familiar structure. Developer
Treyarch's storytelling prowess has once again resulted in an engaging,
exciting campaign, and the addition of league play to the online
multiplayer arena is an intriguing change that could reinvigorate the
formula that has endured for so long. By reaching forward while
remaining rooted in the things it does so well, Black Ops II offers a
great shooter experience.
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