Counter-Strike GO For PC With Cheats Codes Walkthroughs
More update than honest-to-goodness sequel, Counter-Strike: Global
Offensive maintains much of what made the original Counter-Strike (and
Counter-Strike: Source) so fantastic, while adding a couple of new game
modes, both of which were based on user-made mods to the original game.
In this update, Counter-Strike continues to enjoy the enthralling
gameplay and near-perfect balancing that took it from a cult hit in
college dorm rooms to one of the seminal games in the multiplayer
first-person shooter genre.
Cutting the red wire is a lot trickier when your other choices are crimson and maroon.
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In case you're unfamiliar, Counter-Strike is an entirely multiplayer
experience. You can play offline against AI bots, but these are still
merely simulating what it's like to play online, rather than really
giving you a single-player game. The good news is that this is as good
as online team-based shooters get. In the traditional game mode, there
are two types of matches and two tiers of play. Casual level is for
newer players and removes aspects like friendly fire and the need to
purchase armor and ancillary items each round (more on that in a
second). Ranked level is the original style of CS, with all the
"realism" settings enabled, but it also features a comprehensive
skill-based ranking system to try to balance teams and place good
players with other good players.
Both of these tiers feature several maps--original CS maps like de_dust
are reproduced here and still going strong, mixed in with entirely new
maps--and each map is tied to one of two game types. In Defusal, one
team (the Terrorists) must plant a bomb at a critical site and defend it
until it explodes, while the other team (the Counter-Terrorists) must
try to either prevent them from planting it or defuse it before it goes
off. The other game type, Hostage Rescue, turns the tables. Here, the
Terrorists have taken a group of AI hostages that they must protect
until time runs out, while the CTs must assault their location and free
the hostages.
You have to hand it to terrorists, at least they ensure their hostages are wearing matching outfits.
One important facet to both of these game modes is that there are
multiple short rounds in a match, and after each round you must purchase
weapons, armor, grenades, and other equipment using money you earn for
killing enemies, winning the round, or doing other important tasks.
Thus, as games go on, winning teams tend to have better equipment, while
losing teams tend to be worse off. The disadvantage is never
insurmountable, but it does give teams an incentive to work, well, as a
team. In serious matches, communication and planning are key, because
players who die cannot respawn until after a round is over and cannot
communicate with living team members.
The traditional CS modes are excellently balanced. Games are fast-paced
without being unmanageable, skill is rewarded in both the planning and
outfitting stages as well as in battle, and good teamwork typically
beats individual skills. Pacing is fantastic, too, because you will
generally die at least a few times, giving you time to observe other
players' work, review your own mistakes, and plan for the next round
during the downtime. Heck, even watching other players go at it can be
entertaining in and of itself, as you shout at them to do this or not do
that, knowing full well they can't hear you.
If you prefer no downtime, however, the two new game modes that have
been added this time around should suit your fancy. Called Arms Race and
Demolition, they both remove the classic purchasing mechanic and
instead award you with a new weapon, instantaneously, when you make a
kill. Depending on server settings, weapon awards generally go up in
deadliness from an initial lousy weapon, reach an acme, and then begin
to go down in usefulness, usually forcing you at last to use nothing but
your knife.
Despite what the name would have you believe, Arms Race is about murdering people, not outrunning them.
The blood from a counter-terrorist fertilizes the ground with delicious nutrients.
When using a keyboard and mouse, you'll notice the controls are sharp
and easily customizable. Unlike the guns in, say, Battlefield, most of
CS:GO's guns do not have an aim-down-the-sight feature. There are no
vehicles, special weapons, or power-ups, either. You get your gear,
learn the maps, and rely on your skills to take you to the finish line.
Graphics, while improved from the Source engine, are nothing fancy, and
neither is sound--although veteran players will be gratified to hear
that many of their favorite guns' sounds are retained from earlier
versions (especially the thunderous AWP). CS:GO adds a lot of new guns,
too, of various types, and even a new grenade, the incendiary grenade,
which can light a small area on fire for a short time, preventing
players from passing through without taking damage.
Bottom line, CS:GO adds plenty, tweaks a little, and keeps the best
parts of the classic multiplayer FPS. If you're into shooters,
team-based gameplay, or just classic games that are updated well, you
won't do better at the moment than CS:GO.
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