The Sims 2 With Cheats Codes Patches Cracks
The Sims 2 is a strategic life simulation computer game developed by
Maxis and published by Electronic Arts. It is the sequel to the
best-selling computer game, The Sims, which was released in February 4,
2000. It was first released on September 14, 2004 for Microsoft Windows.
A port to Apple Mac OS X was released on June 13, 2005. Eight expansion
packs and nine stuff packs were subsequently released. In addition
several console versions have been released. Though not commonly known,
The Sims 2 is offered on mobile platforms. Mobile manufacturers such as
Nokia offer The Sims 2 from the Ovi Store. A sequel, The Sims 3, was
released in June 2009.
The Sims 2 has the same concept as its predecessor and sequel, The Sims
3, players control their Sims in various activities and form
relationships in a manner similar to real life. The Sims 2, like its
predecessor, The Sims, does not have a defined final goal; gameplay is
open-ended. Sims have life goals, wants and fears, the fulfillment of
which can produce both positive or negative outcomes. All Sims age, and
can live to 90 sim days depending on the degree to which their
aspirations are fulfilled. The Sims 2 builds on its predecessor by
allowing Sims to age through six stages of life and incorporating a 3D
graphics engine. Although gameplay is not linear, storylines exist in
the game's pre-built neighborhoods. Pleasantview is based 25 years after
the town in the original The Sims. Strangetown's storyline is based on
the supernatural, and is loosely connected with Pleasantview.
Veronaville's characters are based on Shakespearean characters.
The Sims 2 was an instant success, selling a then-record one million
copies in its first ten days. As of July 2012, The Sims 2 has sold more
than 20 million units worldwide and is the best-selling PC video game of
all-time. During April 2008, The Sims 2 website announced that 100
million copies of The Sims series had been sold. In addition to its
commercial success, The Sims 2 was well received by critics gaining a
90% score from aggregators Metacritic and GameRankings.
On December 15, 2012, Electronic Arts announced that the official
website would be shut down on January 14, 2013. It is now no longer
possible to download content from the official site, create exchanges,
or participate in the official forum communities.
If you were wondering, The Sims 2 is a great sequel and a great game in
its own right, and it's recommendable to just about anyone. For some,
especially the devoted fans that have enjoyed the first game's
open-ended gameplay, which was all about controlling the lives of
autonomous little computer people, this is all that really needs to be
said. But considering that The Sims 2 is the sequel to what is
reportedly the most successful computer game ever (and that's not even
counting its many expansion packs), the new game almost seems like a
victim of its own success. Yes, it introduces plenty of new features
that enhance the gameplay that was so popular in the original game, but
it doesn't drastically refresh it. It also features plenty of options to
play with, but it seems like it could've used even more content. Then
again, you could simply say that EA and Maxis are making sure the game
has room to grow with future updates--and there's no denying that The
Sims 2's additions will give dedicated fans of the series plenty of
stuff to do.
You can make a highly customized family, even if all you want is a bunch of Nerds.
In the most basic terms, The Sims 2, like The Sims before it, lets you
create one or more "sims"--autonomous characters with distinct
personalities and needs. You then create a virtual household of one or
more sims (you get to decide whether they're roommates, spouses, or
parents) and move them into a house and a neighborhood that is either
prebuilt or built from scratch. Your sims interact with each other and
with their neighbors, children leave the house for school each day, and
employed adults head out for work to earn a living in one of a number of
different career paths. However, the sequel has several new options,
including an enhanced neighborhood editor that lets you import custom
cities from Maxis' own SimCity 4, if you have that game installed. Plus,
there are expanded building options that let you build a much bigger
house.
But the most significant additions in the new game are probably the
enhancements made to the sims and the ways they act. While they still
have specific personality types determined by their horoscopes and
individual characteristics like neatness, niceness, and playfulness
(which you can still adjust to your taste), sims now have some notable
major new features (some of which are more important than others), like
memories, customized appearances, genetics, aging, and the new
aspiration/fear system. Memories are generated by important events that
occur in sims' lives, like getting married, having a child, or having a
loved one pass away. Memories impact your sims' future behavior (though
not to any huge extent), and they can also be used to build out a highly
customized neighborhood with its own background story and photo album
if you're so inclined, though they don't add much more to the basic
game.
The sequel also features enhanced appearance editing tools that let you
customize your sims' clothing, hairstyle and hair color, and also let
you make many adjustments to their facial features. Oddly, the editor
doesn't let you adjust your sims' height or their build (beyond making
them "normal" or "fat"), but it, along with the "body shop" utility,
should let most players basically re-create whatever characters they
want to from their favorite TV shows or movies.
Nerd family genetics at work. Parents pass on their traits to their children in The Sims 2.
The appearance editors go hand in hand with genetics, which takes the
ability to create a family of sims and builds it out further, though
what you get out of this new feature depends entirely on what you put
into it. Essentially, this new system lets sims pass on genetic
information to their children. When creating a new family, you can have
the game randomly generate that family's children based on the parent's
appearance and personality (and you can further edit the child's
appearance and personality however you like, if you prefer). Depending
on your preferences, you may find yourself messing around with the
genetics system in other ways. You might try to carefully re-create a
real-life couple or family to see what kind of genetics they pass on.
Or, you might toss some alien DNA into the family tree to see what
happens, as The Sims 2 also lets you create aliens from outer space that
you can marry off to humans, if that's what floats your boat.
More importantly, sims maintain their family ties (assuming you don't
have any dramatic family squabbles), so if you decide to really hunker
down and build out an extended clan, you can start with a carefully
designed family or group of families, let them get married, and let them
have children. You can then watch the children grow up and move out
into their own places. And since sims are still autonomous and go about
their lives even without supervision, you can expect to later receive
visits from doting grandparents (or mooching grandchildren, depending on
whose household you decide to control). Again, like memories, these are
features that will reveal their rewards with the extra time and effort
you choose to spend on them.
System Requirements
800 MHz processor
256 MB RAM if Windows XP
128 MB RAM if Windows 98, Windows ME, or Windows 2000
At least 3.5 gigs of free hard drive space
(Note)
This is Torrent file. You must be Install µTorrent in your Pc
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